Team play rules
For the first match of a tie, players must be on court not later than three minutes after the scheduled start of the match, according to the dedans clock. For subsequent matches, players must be on court not later than 5 minutes after the conclusion of the previous match. At this time, one game will be awarded to the player’s opponent(s) and an additional game will be awarded to the player’s opponent(s) every three minutes until either the player is on court or the match is forfeited.
Players are permitted a warm-up period ending not later than three minutes after the scheduled match start time or 5 minutes after the completion of the previous match in the same tie. If a player arrives late (see “Late arrivals”), the warm-up period will not be extended.
Matches are expected to be played expeditiously, with only short refreshment breaks taken at change of ends. A player may take a break of up to 5 minutes, to receive treatment or to replace or repair equipment and clothing. The player is expected to resume play at the earliest opportunity.
Markers will be appointed by the Head Professional. The decision of the marker is final and cannot be protested (see “Conduct”). If unsighted, the marker may seek the opinion of a member of the gallery or a player but is not obliged to accept their call.
A player or team forfeits the match if:
- a player is unable to complete the match for any reason,
- a player fails to appear on court within the allowed time (see “Late arrivals”), or
- a player suspends play or leaves the court for more than 5 minutes for any reason (see “Interruptions”).
Players must conduct themselves in a manner consistent with the etiquette, sportsmanship and standards of behaviour expected of the sport. In particular, players must:
- Ensure that play throughout is expeditious, especially in changing ends and in being ready to serve and receive service.
- Play in a safe manner at all times. In particular, no forces should be struck forward of second gallery at either end, and the ball should be made safe on call of “fault” or “out of court” or whenever a chase is won or lost.
- Accept decisions and directions of the marker without question or protest. A player may, however, check the accuracy of the score, confirm a previously marked chase, and seek clarification on the rules of play.
- Exercise self-control at all times.
- Not behave in any way likely to bring the game into disrepute.
- Abstain from any form of betting.
If, in the sole opinion of the marker, any player fails to abide by these rules of conduct, after issuing a verbal warning to a player, the marker will award one penalty point against the player’s team. If the player fails to abide by these rules, including arguing with the marker, for a second time in the same match, the marker will award the current game to the player’s opponents. On the third occasion, the marker will award the match to the player’s opponents.
Players on court can receive coaching from another team member provided it does not unduly interfere with the natural flow of play. Coaching by a spectator or non-playing coach during a match is not permitted.
All disputes concerning tournament rules will be decided by the Tournament Director or, in their absence, by the Head Professional.